Platform:
Android & Apple (mobile)
Android & Apple (mobile)
Engine:
Ideas Engine (Bespoke)
Ideas Engine (Bespoke)
Duration:
~2 years
~2 years
Team Size:
60+
60+
Role:
Game Designer
Game Designer
Overview
Since joining Playdemic, I have been working as a Game Designer on Golf Clash. I have worked across a wide range of systems, progression features, and content development initiatives. My responsibilities have included creating and pitching new feature concepts through one-page design documents, redesigning the Season Pass progression, rebalancing currencies and rewards, developing future ball concepts, and reworking the game's FTUE and onboarding experience.
A significant focus of my time has been dedicated to improving long-term player progression for veteran players. This involved exploring opportunities within existing systems, evaluating new and existing game modes, and identifying ways to expand player goals beyond the established end game. This work ultimately led to the creation of Club Bag Perks, a progression system designed to extend the growth potential of Golf Clubs beyond their previous stat caps while creating new long-term progression paths for players.
More recently, I have expanded into course design, applying the systems design, progression balancing, and player motivation principles developed throughout my time on the project to the creation of new gameplay experiences.
See below for a more detailed breakdown of my contributions.
NOTE: Due to confidentiality restrictions, I cannot show a lot of my designs, concepts, and features. Much of my work-in-progress content can be attributed to cancelled explorations, or systems that have not yet been released.
Golf Pass & Economy Design
I contributed to several progression and economy initiatives within Golf Clash, including redesign work on the Golf Pass, currency balancing, and reward distribution. These explorations focused on improving player motivation, increasing reward clarity, and creating a healthier long-term progression experience for both new and existing players.
Club Bag Perks
A major focus of my time at Playdemic was exploring new forms of end-game progression for veteran players. This work evolved into Club Bag Perks, a system designed to extend club progression beyond existing stat caps while creating meaningful long-term goals for highly engaged players. My responsibilities included concept development, progression design, balancing, prototyping, and documentation.
Course Design
More recently, I have expanded into course design, applying the progression, risk-versus-reward, and player motivation principles developed through my systems design work. This has involved designing and iterating on holes, evaluating shot options, and creating opportunities for strategic decision-making across a variety of player skill levels.
Gameplay Trailer
Here is a highlights trailer to illustrate what the final product looks like and gameplay.