Lawn Mowing Simulator VR is a professionally developed and published game by Skyhook Games and Curve Games
The zen gameplay of Lawn Mowing Simulator developed for VR. This new addition to the 2021 simulation game franchise was built specifically for Quest 2, with unique interactions not possible on none-VR platforms.

Building on the concept of the original game but taken in a new direction, LMSVR was built from the ground up with new systems in place and a more relaxed tone from it's predecessor. The gameplay saw a much more in depth and "hands on" approach to what the player would usually do in the original game. This time, micro-interactions such as pressing buttons and pulling levers on the mowers, were developed to be more interactive and less automated, as well as maintaining the lawn equipment.
We moved away from the Management side of the original game to put less pressure on the player, and lean into a more quirky, zen experience. This meant that the actual mowing portion had to do a lot of the heavy lifting and mowers has to be more responsive and interactive that they'd been previously.
After the initial GDD creation, which myself and the Design Director created, I oversaw much of the design development of Lawn Mowing Simulator VR. Every scene and system in the game was designed and refined by myself. Mechanics, onboarding/tutorials and messaging systems were also designed by me and I oversaw the art and code development. We were faced with many design challenges as we moved across to VR and it was seen in the many iterations of the game.
We brought on board a number of VR experienced developers to provide guidance in areas we weren't as confident in and I would liaise with a number of developers on a professional level.