Cherokee
A Dark Souls/ Bloodborne style combat prototype.
I have built a series of mechanics for players to utilize against a dynamic boss fight with 2 phases to challenge the player's ability. 
The Phases are to challenge the player's rhythmic fighting against the boss. 
Technical Aspects
Ray-cast Sword Combat with Damage Variation
Ray-cast Targeting System with Pivoting Animations
Reaction Animation Blending and Simple Guarding
Fluid Animation Blending
Light and Heavy Attack Combo Strings
Transforming Weapon to implement Combo Variety
Time Dilated Charged Attack with Mesh Re-positioning
4-Directional Dodging
Mesh Based Ghost Trails
Boss AI with Responsive Dodging and Counter Attacks
Scripted Event of Boss Transformation and 2nd Phase
Multiple Particle Effects Implemented
Music and Sound Effects Implemented
Basic Health Bar and Stamina Bar
Playtesting Sessions with Peers to Improve Scenario Balancing